Eduardo Bezerra

Publications


Main publications


Eduardo Bezerra, Long Le, and Fernando Pedone
Strong Consistency at Scale
in: Bulletin of the IEEE Computer Society Technical Committee on Data Engineering, March 2016, Vol. 39, No. 1.

Long Le, Eduardo Bezerra, and Fernando Pedone
Dynamic Scalable State Machine Replication
in: 2016 46th Annual IEEE/IFIP International Conference on Dependable Systems and Networks (DSN '16), Toulouse, France.

Eduardo Bezerra, Daniel Cason, and Fernando Pedone
Ridge: high-throughput, low-latency atomic multicast
in: 2015 IEEE 34th Symposium on Reliable Distributed Systems (SRDS '15), Montreal, Canada.

Eduardo Bezerra, Fernando Pedone, and Robbert van Renesse
Scalable State-Machine Replication
in: 2014 44th Annual IEEE/IFIP International Conference on Dependable Systems and Networks (DSN '14), Atlanta, USA.

Parisa Marandi, Eduardo Bezerra, and Fernando Pedone
Rethinking State-Machine Replication for Parallelism
in: 2014 IEEE 34th International Conference on Distributed Computing Systems (ICDCS '14), Madrid, Spain.

Eduardo Bezerra, Fernando Pedone, Benoît Garbinato, and Cláudio Geyer
Optimistic Atomic Multicast
in: 2013 IEEE 33rd International Conference on Distributed Computing Systems (ICDCS '13), Philadelphia, USA.

Eduardo Bezerra, João Comba, and Cláudio Geyer
Adaptive load-balancing for MMOG servers using KD-trees
in: Computers in Entertainment (CIE), v. 10, n. 3, pp. 5:1-5:16, ACM, 2012.

Eduardo Bezerra, Fábio Cecin, and Cláudio Geyer
A³: a novel interest management algorithm for distributed simulations of MMOGs
in: 12th 2008 IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications (DS-RT '08), Vancouver, Canada.



Other publications


Eduardo Bezerra, Fernando Pedone, Robbert van Renesse, and Cláudio Geyer
Providing Scalability and Low Latency in State Machine Replication
in: USI Technical Report Series in Informatics, USI-INF-TR-2015/06, 2015, Lugano, Switzerland.

Eduardo Bezerra, Parisa Marandi, and Fernando Pedone
Scalable State-Machine Replication
in: 8th Workshop on Large-Scale Distributed Systems and Middleware (LADIS), 2014, Cambridge, UK.

Eduardo Bezerra, João Comba, and Cláudio Geyer
A fine granularity load balancing technique for MMOG servers using a kd-tree to partition the space
in: VIII Brazilian Symposium on Computer Games and Digital Entertainment - Computing Track, 2009, Rio de Janeiro, Brazil.

Eduardo Bezerra, Fábio Cecin, and Cláudio Geyer
Modelos de Suporte Distribuído para Jogos Online Maciçamente Multijogador
in: Revista Diálogo, La Salle, 2009.

Eduardo Bezerra and Cláudio Geyer
A load balancing scheme for massively multiplayer online games
in: Multimedia Tools and Applications - Special Issue on Massively Multiplayer Online Gaming Systems and Applications, v. 1, n. 1, pp. 263-289, Springer-Verlag, 2009.

Felipe Vilanova, Eduardo Bezerra, Marcos Crippa, Fábio Cecin, and Cláudio Geyer
P2PSE - A peer-to-peer support for multiplayer games
in: VII Brazilian Symposium on Computer Games and Digital Entertainment - Computing Track, 2008, Belo Horizonte, Brazil.

Rodrigo Rocha, Aline Bessa, Eduardo Bezerra, Ivan Medeiros, Caio Oliveira, and Humberto Bandeira
O Desenvolvimento de um Motor Multiplataforma para Jogos 3D
in: VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital - Trilha Computação, 2007, São Leopoldo, Brazil.



Theses


Eduardo Bezerra
Scalable State Machine Replication
PhD Thesis, USI, 2016, Lugano, Switzerland.

Eduardo Bezerra
Lidando com Recursos Escassos e Heterogêneos em um Sistema Distribuído Atuando como Servidor de MMOG (in Portuguese)
Master's Thesis, UFRGS, 2009, Porto Alegre, Brazil.

Eduardo Bezerra
QoS para Jogos Multijogador em Redes IEEE 802.11 (in Portuguese)
Bachelor's Thesis, UFBA, 2006, Salvador, Brazil.